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The Marketleap Report
Vol. 1 - Issue #8 - May 11, 2001

Inbox Gaming - Mail with Extra Brand
By Keith Boswell

Your sacred e-mail address is a haven. Away from the other mailboxes, where mail piles up for a once weekly cleaning, rests a place you call your own and share with very few. But when your friend attaches a game called Elf Bowling to a quick note, your space suddenly becomes the brand space. 

Elf Bowling is a fun little game. You can spend minutes playing shuffle-puck with randy elves, chuckling at their reactions to your taunts. 

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CDNow sponsored the application the past two Christmases in an effort to reach a wider audience. Their logo rests right by the game controls, a link to their web site embedded within.

Advertising and gaming have met on the net. Sponsors are grabbing eye space in complex games as the emerging industry of viral games distributed via the web and e-mail proves successful in generating new customers and high response rates. 

Companies like YAYA, KPE and Wild Tangent are helping spread brand awareness through games and interactive content that are easily spread via e-mail. Sony, Ford, Burger King, ESPN, Nike and Electronic Arts are a few corporations now employing advergames.

Because banner ad response rates continue to under-deliver, advertising is spreading into game sponsorship as a more attractive outlet for generating web site visitors. Games take time. Time spent in front of the brand. Companies are realizing it's well worth the money spent for your time and all your friends' time.

Jack Daniels sponsored an online pool hall decorated in their finest bar accoutrements where players could play free virtual pool. Ford let 'Netizens race one of their SUVs on the moon. That campaign brought 40% of the game-playing audience to Ford's web site. 

When you play a racing game today on the Wild Tangent web site, the experience rivals game units like Playstation with hairpin turns, fluid graphics and acceleration. 3D sports games challenge players to improve their skills. Arcade, strategy and classic games - whatever you prefer - are free to play once you download the software. 

The lesson? Capture and surround your visitors with a message. Allow them to enjoy something enough that they are willing to wade through the advertising and possibly gain interest in the message. The model is the same as television, except the distribution is free if attached to e-mail.

Signing over personal information becomes less of an issue when driven by a welcome boost from the sponsor and contest. Advertisers will be waiting when we cross the finish line. Where will you go now that you've won? Which brand will sponsor you?

Gaming offers the hook of TV. It's competitive, like organized sports. Players relish winning, in solo and group competition. If you find a game you love, you'll spend hours playing.

But it's your space. Which do you prefer? The streams of messages, dribbling in with quiet aplomb? Or the roar of the crowd as you sink the winning putt? The sponsor behind door number two needs to know. And now a word from...